# Dash Content Browser on FAB

## Getting Started

To start using the Dash Content Browser FAB plugin, you need to follow these steps:<br>

1. Add the plugin to your FAB library, install it to your engine, and enable it in your plugins settings. It's available right here: <https://www.fab.com/listings/865301e9-2d26-425d-8f3c-e0aadf35da61>
2. Open it with the Dash icon in the middle of your Unreal toolbar. \
   (A free license will be automatically generated in the backend)
3. Browse the supported libraries or add your own assets in the Project Library tab.
4. Drag & Drop any assets into your viewport!

{% hint style="warning" %}
If the Content Browser doesn't open when you press the Dash logo, you might see an error in the UE output log relating to this LogPython: Error: ModuleNotFoundError: No module named 'PySide6'\
\
If this is the case, here are the steps to solve it:

1. Close UE
2. Open your Unreal Engine 5.7 installation path
3. Navigate to --> UE\_5.7/Engine/Plugins/Marketplace
4. Find the DashAdvaa... plugin folder
5. Delete the PolygonflowContentBrowserPlugin.uplugin
6. Download and place the fixed uplugin file from below into the DashAdvaa... folder
7. Open Unreal again, and now the Dash Content Browser will work
   {% endhint %}

{% file src="/files/UjCvOXl6MpYl3vp1LPHk" %}
Fixed uplugin file
{% endfile %}

## Information

[**Dash's asset manager**](https://www.fab.com/listings/865301e9-2d26-425d-8f3c-e0aadf35da61) **allows you to search and drag & drop all your local assets in any UE5 project. The plugin also comes with thousands of high-end PBR assets available completely for free.**<br>

**The Content Browser integrates with the following asset libraries:**

* *Megascans*: Assets you have downloaded via the FAB or Quixel Bridge Plugins
* *Amazon Berkeley Objects*: 6,900 free real-world 3D models
* *AmbientCG*: 2,300 free textures, HDRIs, and decals
* *Poly Haven*: 1,900 free 3D assets, textures, and HDRIs
* *The Base Mesh*: 1,400 free, clean, low-poly models
* *The IES Library*: 1300 free, high-quality lighting information presets.\ <br>

**Key benefits of the Dash Asset Manager:**

1. Your own assets and integrated libraries are always ready to use in every Unreal Engine project.
2. Add search tags to your own assets to make them easier to find. Up to 1000 assets can be tagged per month.
3. Use the Smart Collection System to organize assets for individual workflows or team environments.

If you want more detailed info on the Content Browser, you can find it here: [Content Browser Basics](/getting-started/user-interface/content-browser.md). If you want more info on the Centralized Asset Experience, you can find it here: [Centralized Asset Browser](/how-it-works/centralized-asset-browser.md).<br>

**Some important notes about using the Dash - Advanced Asset Manager Plugin from FAB:**

* You won't be able to use any of the other tools in Dash, for example, [Easy Scattering](/how-it-works/scatter-masking-features.md), [Procedural Meshes](/how-it-works/mesh-based-tools.md), [Physics Tools](/how-it-works/physics-tools.md), or [Material / Atmospheric Tools](/how-it-works/material-authoring.md).&#x20;
  * To use those and the rest of the Dash features, you need to download the full Dash plugin; more info available in our [Dash Getting Started Guide](/getting-started/quickstart.md).
* You will not be able to use any atlases from the Content Browser or use the Sophon AI Assistant.
  * If you want access to these, you have the option to download the full Dash plugin and use a [free, limited license.](https://docs.polygonflow.io/advanced/free-content-browser)
* You can't have the FAB version of Dash installed at the same time as the full Dash version from our website.&#x20;

In the video below, you will see a highlight of the Free Dash Content Browser, but as it is a few months old, it does not contain some of our newly added libraries.&#x20;

{% embed url="<https://youtu.be/bsy4xZvhOqs>" %}

##

## FAQ

<details>

<summary> Which UE versions are supported?</summary>

Right now, it is only available to Unreal Engine 5.7, but if we get requests for earlier versions of Unreal, we will try to add support for those!\
\
Let us know in our [Discord](http://polygonflow.io/discord)!&#x20;

</details>

<details>

<summary> I don't see any assets in the FAB or Quixel (Old) libraries?</summary>

If you don't see any assets in the FAB or Quixel (Old) libraries, you might need to look into the path settings in the preferences. (The gear icon in the top right corner of the Dash Content Browser)

For more information, check this page: [Content Browser](/getting-started/user-interface/content-browser.md#fab)

</details>

<details>

<summary>How do I show the asset names?</summary>

Yes, if you click on the Content Browser's menu (dots icon, top right corner of the content browser), there's an option to view asset names.

</details>

<details>

<summary>Can I view the asset's details before importing it?</summary>

Yes, if you click on the Content Browser's menu (dots icon, top right corner of the content browser), there's an option to view asset details. Once it's enabled, selecting on any given asset will show the you following properties about it:

* Texture resolution.
* Triangle count.
* Asset scale. This is represented by a square with a character for reference, and hovering over that scale will display the width x height x depth scale.

</details>

<details>

<summary>Can I make the thumbnails bigger?</summary>

Yes, hold CTRL with your mouse over the Content Browser's view, then use the scroll wheel to scale the thumbnails up or down.

</details>

<details>

<summary>Can I view the triangle count of an asset before importing it?</summary>

Yes, if you click on the Content Browser's menu (dots icon, top right corner of the content browser), there's an option to view asset details, which will ensure that the triangle count of that asset is visible when you click on it.

</details>

<details>

<summary>How to use the Collections?</summary>

The collection system is made to let you organize your assets in any way you like, regardless of asset library. You can simply drag and drop assets from any library into a collection and then use the collection as a filter.\
\
Full information is available here: [Content Browser](/getting-started/user-interface/content-browser.md#collections)

</details>

<details>

<summary>Can I edit an asset's tags?</summary>

Yes, right-click on the asset, then select **Asset Details, or double click the asset**, and a panel will open up, showing all the asset's details, including a list of tags it has.

You can then start typing in tags, then hitting enter to register them, or hover over them, and double-click on the X icon to the right of each tag to delete it.\
Once you're happy with your changes, hit the Save button at the bottom left.

</details>

<details>

<summary>Can I add or remove tags to multiple assets at once?</summary>

Yes. Use SHIFT+Click or CTRL+Click to select multiple assets, right-click on any of them, then select **Batch Tag Edit**. This will open up a panel in which all the tags of all the assets are visible, and any new tag you add will get added to all of them. Any tag you remove will also get removed from all of them.\
Once you're happy with your changes, hit the Save button at the bottom left.

</details>

<details>

<summary>There's a specific asset I like; how do I view more assets similar to it?</summary>

Right-click on it, then select **Find Similar**, and that should display all the assets that are similar to yours.

</details>


---

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