For the complete documentation index, see llms.txt. This page is also available as Markdown.

Dash 1.11.0

Dash 1.11 introduces drawable presets, new presets and a faster, more flexible Content Browser.

Drawable Presets

Draw presets directly in the viewport, with full control over shape and scale.

Applicable presets can now be used by holding CTRL, dragging, and selecting Draw Preset. This lets you draw them anywhere, at any size or length.

  • Surface Scatter presets Draw an area, and Dash will automatically use any underlying surfaces as input for your Scatter.

  • Curve-based presets (Path Scatter, Cable Tool, Quick Pipe, Road Tool) Results follow your drawn curve and project onto the surface below your curve.

  • Compound presets You have full control over how the preset behaves when drawn. You can decide which parts follow the curve, which use the underlying surfaces, and which are ignored.

    For example, a compound preset with Path Scatter cliffs and Surface Scatter grass can be set up so the cliffs follow the curve, while the grass fills the surfaces below.

New Built-in Presets

We’ve added 18 new presets and updated many existing ones to support drawing at any size or length. Includes fences, forests, pathways, and more. Now there are in total 50+ included presets that you can use as is, or explore as inspiration for what is possible with Dash.

Instant Asset Access in the Project Library

Add your own assets to the Dash Content Browser instantly.

As of Dash 1.11, we have added a compute option to the Project Library in the Dash Content Browser. You can now choose between:

  1. Adding your own project assets with the default UE thumbnails (super fast)

  2. Or use the previous method with custom thumbnails (slower, but better-looking thumbnails).

This means you can access your assets immediately, without waiting for thumbnail rendering. AI search tagging is still optional, just like before.

Pro tip: Hide the folder tree (left panel) to significantly speed up thumbnail loading across all libraries.

Content Browser Filters

Quick filters are now built into the search bar.

Filter by asset type with a single click, for example:

  • Materials only

  • Meshes and Blueprints

  • Materials + Sand

Override Rotation in Surface & Grid Scatter

In the previous version of Dash, we had a bug where the controls for Rotation Override were not visible; this is now fixed. So now you can check the Override Rotation setting and control the X, Y, and Z rotations independently.

Fixes & Improvements

  • Fixed crashes when entering fullscreen (F11) in Play Mode with the tools panel open

  • Fixed issue with certain Quixel and Poly Haven material resolutions not applying correctly

  • Fixed broken preference shortcuts in the Content Browser

  • Fixed occasional truncation of custom tool names

  • Fixed blurry FAB textures when looking at an angle

  • Various additional fixes and improvements

Last updated

Was this helpful?