# Dash Documentation

Dash is a world building ecosystem for Unreal Engine 5. It features a vast array of tools that cover the smallest to most complex tasks. Just to name a few:

* Content Browser: Browse assets from any project, Megascans, Polyhaven, and much more.
* Scatter: A suite of tools that help you scatter along curves, on a surface, decals, etc...
* Physics: Intuitive physics tool to paint objects or drop objects.
* Image Board: Familiar with Pureref and Miro? You're going to love this.
* Channel packing, vines, blend material, pivot tools, color grading, asset export, etc...

{% hint style="success" %}

#### To learn Dash, you can jump straight into our [Getting Started Guide!](https://docs.polygonflow.io/getting-started/quickstart) 🔥

{% endhint %}

{% embed url="<https://youtu.be/4w1aR8FmboQ?si=58r0CFGPdmwENT4K>" %}

In this (work in progress) documentation, we hope to give you all the knowledge you need to thoroughly enjoy Dash.

{% hint style="info" %}
Tip: We’ve got a Discord server rich with information and day-to-day problems being solved, so make sure to check it out! [Join the Dash Discord Server](https://bit.ly/DashDiscord)
{% endhint %}

{% hint style="info" %}
Dash is an Editor-only tool, meaning you can’t keyframe its properties in Sequencer, neither can you adjust it in-game.
{% endhint %}

## AI Assistant

We natively ship an AI assistant in Dash that'll help you with most pressing questions. It feeds on this documentation + hundreds of questions/answers from our Discord, which means that if you've got an issue, chances are we've got you covered.\
It's fast, quite good, and our community + support is just one click away if you'd rather speak to a human :innocent:

{% embed url="<https://streamable.com/8qrl08>" %}

***

## Quickstart

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-cover data-type="files"></th><th data-hidden></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>Getting Started</strong></td><td>Learn the ABCs of Dash.</td><td><a href="https://content.gitbook.com/content/Yp9tAkqjcwFDufAaviIa/blobs/thv0aZrTdETCgldxWyZQ/1.png">1.png</a></td><td></td><td><a href="getting-started/quickstart">quickstart</a></td></tr><tr><td><strong>User Interface</strong></td><td>Let's dive into the UI!</td><td><a href="https://content.gitbook.com/content/Yp9tAkqjcwFDufAaviIa/blobs/vSwSIL2Wj8UHEc4yI7V1/2.png">2.png</a></td><td></td><td><a href="getting-started/user-interface">user-interface</a></td></tr><tr><td><strong>FAQ</strong></td><td>Let's troubleshoot!</td><td><a href="https://content.gitbook.com/content/Yp9tAkqjcwFDufAaviIa/blobs/6NJQeexID7qYXAdlPwRW/3.png">3.png</a></td><td></td><td><a href="getting-started/getting-started">getting-started</a></td></tr></tbody></table>

## How it Works

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-cover data-type="files"></th><th data-hidden></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>Scattering Primer</strong></td><td>Everything you need to create environment.</td><td><a href="https://content.gitbook.com/content/Yp9tAkqjcwFDufAaviIa/blobs/6NJQeexID7qYXAdlPwRW/3.png">3.png</a></td><td></td><td><a href="how-it-works/scatter-masking-features">scatter-masking-features</a></td></tr><tr><td><strong>Content Browsing Primer</strong></td><td>Learn how to use the best content browser out there.</td><td><a href="https://content.gitbook.com/content/Yp9tAkqjcwFDufAaviIa/blobs/vSwSIL2Wj8UHEc4yI7V1/2.png">2.png</a></td><td></td><td><a href="getting-started/user-interface/content-browser">content-browser</a></td></tr><tr><td><strong>Geometry Tools Primer</strong></td><td>Explore mesh generation tools in Dash!</td><td><a href="https://content.gitbook.com/content/Yp9tAkqjcwFDufAaviIa/blobs/k8RkfoURitj0sypXMxUZ/4.png">4.png</a></td><td></td><td><a href="how-it-works/mesh-based-tools">mesh-based-tools</a></td></tr></tbody></table>
