Vines

Short Description

Generates customizable ivy vines on surfaces.

Description

Create vines on the specified surfaces. This tool allows users to generate realistic ivy growth based on various parameters. It provides customization options for the appearance and behavior of the vines, making it suitable for enhancing natural environments in 3D scenes.

Properties

Base Properties

  • Surface: Surfaces over which the ivy will grow.

  • Origin: Initial point from which the ivy begins to grow.

  • Growth Iterations: Number of growth iterations for the ivy.

  • Growth Size: Adjusts the overall size of the ivy; higher values result in larger ivy growth.

  • Primary Weight: Determines the upward growth tendency; higher values encourage more vertical growth.

  • Random Weight: Introduces directional randomness to the growth, adding variation and preventing uniform upward growth.

  • Adhesion Weight: Controls the stickiness of the ivy, affecting how closely it clings to surfaces.

  • Gravity Weight: Modifies the effect of gravity on the ivy, influencing how it hangs or droops.

  • Max Float Length: Defines the maximum length branches can extend while not adhering to a surface, length is relative to the surface mesh size.

  • Max Adhesion Distance: Specifies the furthest distance at which branches attempt to stick to nearby surfaces, distance is relative to the surface mesh size.

  • Seed: Random seed value for generating variations in ivy growth.

Branches

  • Branch Radius: Radius of the ivy branches.

  • Branch Sides: Number of sides for the ivy branches.

  • Branch Smoothing: Applies a blur effect to branch output to reduce noise; may cause branches to intersect with meshes or hover above surfaces.

  • Max Branch Length: Max Length of a Branch. Length is relative to the surface size.

  • Branch Min: The minimum iteration count at which a new branch can spawn. Resets when a branch is spawned.

  • Branch Max: The maximum iteration count at which a new branch can spawn. Resets when a branch is spawned.

  • Branch Step: After every branch spawn, this value is added to Branch Min/Max to increase sparsity.

Leaves

  • Leaf Meshes: Leaf meshes to be used in the ivy.

  • Leaf Probability: Sets the chance of leaves appearing on the ivy.

  • Leaf Scale: Size of ivy leaves.

  • Leaf Density: Leaf density.

  • Leaf Sway: Applies a slight random rotation to leaves, adding natural variation.

  • Push: Push along forward vector.

  • Ignore Default Mesh: If set to true, the vines will be created without the default leaf mesh.

  • Forward Axis: Forward Axis of the plane, most are +X, but AlphaCut results are +Y.

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