Learn all of Dash here!
  • Dash Documentation
  • Getting Started
    • Getting Started
    • User Interface
      • Dash Bar
      • Tools Panel
      • Content Browser
        • Megascans
      • Dash Image Board
    • FAQ
  • HOW IT WORKS
    • Scatter Masking Features
    • Centralized Asset Browser
    • Material Authoring
    • Mesh-Based Tools
    • Physics Tools
    • Misc Tools
  • Advanced
    • Release Notes
      • Dash 1.9.0
      • Dash 1.8.5 (Official)
      • Dash 1.8.0
      • Dash 1.7.0
    • Custom Build
  • Dash Tools
    • Alpha Cut
    • Blend Material
    • Cable Tool
    • Edit Camera
    • Channel Packer
    • Curve Tool
    • Project Curves
    • Decal Scatter
    • Fog Card
    • Volumetric Fog
    • Grid Scatter
    • Vines
    • Edit Material
    • Mesh Scatter
    • Edit Particles
    • Path Scatter
    • Instance Variation
    • Quick Pipe
    • Radial Scatter
    • Road Tool
    • Surface Scatter
    • Terrain Tool
    • Transform Tool
    • Volume Scatter
Powered by GitBook
LogoLogo

Polygonflow Dash's Documentation

  • Visit our FAQ
On this page
  • Short Description
  • Description
  • Properties
  • Base Properties
  • Rotation Properties
  • Proximity Mask

Was this helpful?

Export as PDF
  1. Dash Tools

Volume Scatter

Short Description

Scatters objects inside a mesh.

Description

The Volume Scatter tool scatters objects inside a specified mesh or volume. It allows users to customize various parameters such as density, scale, and rotation to control the appearance of scattered objects.

Properties

Base Properties

  • Meshes: Meshes to use as a volume.

  • Scatter: Objects to scatter inside the volume meshes/curves.

  • Density: Density of your scatter. The higher the value, the more scattered meshes you'll have.

  • Randomness: Randomness of the scatter. The higher the value, the more random the scatter will be.

  • Randomness Multiplier: Multiplier for the randomness of the scatter. The higher the value, the more random the scatter will be.

  • Min Scale: Minimum scale of your scattered meshes.

  • Max Scale: Maximum scale of your scattered meshes.

  • Seed: Randomizes the result of the scatter.

Rotation Properties

  • Override Rotation: If set to True, the rotation will be overridden by the values below.

  • X Override: Overrides the rotation along the X axis.

  • Y Override: Overrides the rotation along the Y axis.

  • Z Override: Overrides the rotation along the Z axis.

  • Random Spin: This ensures that all instances have a random angle/spin to them, which ensures great rotation variation.

  • Uniform Angle: Adjust the angle/spin of your instances. By default, they all have a random spin.

  • X Jitter: Randomizes the rotation along the X axis.

  • Y Jitter: Randomizes the rotation along the Y axis.

  • Z Jitter: Randomizes the rotation along the Z axis.

Proximity Mask

  • Objects: You can pass meshes, curves and even instancers to use them as masks.

  • Distance: Distance of the objects' proximity mask.

  • Sampling: A higher value results in more precise proximity masking, but at a heavier cost (especially if your proximity objects are scatter instances).

PreviousTransform Tool

Last updated 4 months ago

Was this helpful?