Volume Scatter

Short Description

A tool for scattering objects within a mesh volume.

Description

The Volume Scatter tool scatters objects inside a specified volume mesh, allowing for intricate and diverse distribution of objects. It provides various properties to customize the density, randomness, scaling, and rotation of the scattered objects.

Properties

Base Properties

  • Meshes: Meshes to use as a volume.

  • Scatter: Objects to scatter inside the volume meshes/curves.

  • Density: Density of your scatter. The higher the value, the more scattered meshes you'll have.

  • Randomness: Randomness of the scatter. The higher the value, the more random the scatter will be.

  • Randomness Multiplier: Multiplier for the randomness of the scatter. The higher the value, the more random the scatter will be.

  • Min Scale: Minimum scale of your scattered meshes.

  • Max Scale: Maximum scale of your scattered meshes.

  • Seed: Randomizes the result of the scatter.

Rotation Properties

  • Override Rotation: If set to True, the rotation will be overridden by the values below.

  • X Override: Overrides the rotation along the X axis.

  • Y Override: Overrides the rotation along the Y axis.

  • Z Override: Overrides the rotation along the Z axis.

  • Random Spin: This ensures that all instances have a random angle/spin to them, which ensures great rotation variation.

  • Uniform Angle: Adjust the angle/spin of your instances. By default, they all have a random spin.

  • X Jitter: Randomizes the rotation along the X axis.

  • Y Jitter: Randomizes the rotation along the Y axis.

  • Z Jitter: Randomizes the rotation along the Z axis.

Proximity Mask

  • Objects: You can pass meshes, curves and even instancers to use them as masks.

  • Distance: Distance of the objects' proximity mask.

  • Sampling: A higher value results in more precise proximity masking, but at a heavier cost (especially if your proximity objects are scatter instances).

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