Volume Scatter
Short Description
A tool for scattering objects within a mesh volume.
Description
The Volume Scatter tool scatters objects inside a specified volume mesh, allowing for intricate and diverse distribution of objects. It provides various properties to customize the density, randomness, scaling, and rotation of the scattered objects.
Properties
Base Properties
Meshes: Meshes to use as a volume.
Scatter: Objects to scatter inside the volume meshes/curves.
Density: Density of your scatter. The higher the value, the more scattered meshes you'll have.
Randomness: Randomness of the scatter. The higher the value, the more random the scatter will be.
Randomness Multiplier: Multiplier for the randomness of the scatter. The higher the value, the more random the scatter will be.
Min Scale: Minimum scale of your scattered meshes.
Max Scale: Maximum scale of your scattered meshes.
Seed: Randomizes the result of the scatter.
Rotation Properties
Override Rotation: If set to True, the rotation will be overridden by the values below.
X Override: Overrides the rotation along the X axis.
Y Override: Overrides the rotation along the Y axis.
Z Override: Overrides the rotation along the Z axis.
Random Spin: This ensures that all instances have a random angle/spin to them, which ensures great rotation variation.
Uniform Angle: Adjust the angle/spin of your instances. By default, they all have a random spin.
X Jitter: Randomizes the rotation along the X axis.
Y Jitter: Randomizes the rotation along the Y axis.
Z Jitter: Randomizes the rotation along the Z axis.
Proximity Mask
Objects: You can pass meshes, curves and even instancers to use them as masks.
Distance: Distance of the objects' proximity mask.
Sampling: A higher value results in more precise proximity masking, but at a heavier cost (especially if your proximity objects are scatter instances).
Last updated