Volume Scatter
Short Description
Scatters objects inside a mesh.
Description
The Volume Scatter tool scatters objects inside a specified mesh or volume. It allows users to customize various parameters such as density, scale, and rotation to control the appearance of scattered objects.
Properties
Base Properties
- Meshes: Meshes to use as a volume. 
- Scatter: Objects to scatter inside the volume meshes/curves. 
- Density: Density of your scatter. The higher the value, the more scattered meshes you'll have. 
- Randomness: Randomness of the scatter. The higher the value, the more random the scatter will be. 
- Randomness Multiplier: Multiplier for the randomness of the scatter. The higher the value, the more random the scatter will be. 
- Min Scale: Minimum scale of your scattered meshes. 
- Max Scale: Maximum scale of your scattered meshes. 
- Seed: Randomizes the result of the scatter. 
Rotation Properties
- Override Rotation: If set to True, the rotation will be overridden by the values below. 
- X Override: Overrides the rotation along the X axis. 
- Y Override: Overrides the rotation along the Y axis. 
- Z Override: Overrides the rotation along the Z axis. 
- Random Spin: This ensures that all instances have a random angle/spin to them, which ensures great rotation variation. 
- Uniform Angle: Adjust the angle/spin of your instances. By default, they all have a random spin. 
- X Jitter: Randomizes the rotation along the X axis. 
- Y Jitter: Randomizes the rotation along the Y axis. 
- Z Jitter: Randomizes the rotation along the Z axis. 
Proximity Mask
- Objects: You can pass meshes, curves and even instancers to use them as masks. 
- Distance: Distance of the objects' proximity mask. 
- Sampling: A higher value results in more precise proximity masking, but at a heavier cost (especially if your proximity objects are scatter instances). 
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