Volume Scatter
Short Description
Scatters objects inside a mesh.
Description
The Volume Scatter tool scatters objects inside a specified mesh or volume. It allows users to customize various parameters such as density, scale, and rotation to control the appearance of scattered objects.
Properties
Base Properties
Meshes: Meshes to use as a volume.
Scatter: Objects to scatter inside the volume meshes/curves.
Density: Density of your scatter. The higher the value, the more scattered meshes you'll have.
Randomness: Randomness of the scatter. The higher the value, the more random the scatter will be.
Randomness Multiplier: Multiplier for the randomness of the scatter. The higher the value, the more random the scatter will be.
Min Scale: Minimum scale of your scattered meshes.
Max Scale: Maximum scale of your scattered meshes.
Seed: Randomizes the result of the scatter.
Rotation Properties
Override Rotation: If set to True, the rotation will be overridden by the values below.
X Override: Overrides the rotation along the X axis.
Y Override: Overrides the rotation along the Y axis.
Z Override: Overrides the rotation along the Z axis.
Random Spin: This ensures that all instances have a random angle/spin to them, which ensures great rotation variation.
Uniform Angle: Adjust the angle/spin of your instances. By default, they all have a random spin.
X Jitter: Randomizes the rotation along the X axis.
Y Jitter: Randomizes the rotation along the Y axis.
Z Jitter: Randomizes the rotation along the Z axis.
Proximity Mask
Objects: You can pass meshes, curves and even instancers to use them as masks.
Distance: Distance of the objects' proximity mask.
Sampling: A higher value results in more precise proximity masking, but at a heavier cost (especially if your proximity objects are scatter instances).
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