Edit Material
Short Description
A tool for adjusting material properties in a scene.
Description
The Edit Material tool allows users to modify various properties of materials in a scene, enabling customizable appearances for objects. It includes adjustments for hue, saturation, brightness, and various environmental effects such as dirt, snow, and rain to enhance realism.
Properties
Base Properties
Objects: Objects to work on
Hue: Adjusts the hue of the material
Saturation: Adjusts color saturation
Brightness: Controls brightness levels
Contrast: Sets the contrast ratio
Tint: Tint of the albedo
Tint Intensity: Controls the intensity of the tint
Roughness: Modifies the surface roughness
Normal: Controls normal map intensity
Tiling: Adjusts the tiling of textures
Opacity: Controls the visibility of the material
Displacement: Sets the displacement level
Triplanar
Texture Scale: Controls the scale of triplanar mapping
Sharpness: Adjusts the sharpness in triplanar mapping
Dither Noise: Applies noise to soften transitions
UVs
Rotation: Adjusts texture rotation
Tiling X: Tiling along the X-axis
Tiling Y: Tiling along the Y-axis
Dirt
Enable Dirt: Enables or disables dirt effects
Dirt Intensity: Controls the intensity of dirt
Dirt Hue: Adjusts the hue of the dirt
Dirt Saturation: Adjusts color saturation
Dirt Brightness: Controls brightness levels
Dirt Roughness: Modifies the surface roughness
Dirt Tiling: Adjusts the tiling of dirt textures
Dirt Overlay: Controls the intensity of dirt overlay
Snow
Enable Snow: Toggles snow effect
Snow: Adjusts the accumulation of snow
Snow Height Multiplier: Adjusts the global displacement
S Height Contrast: Modifies height of snow
S Height: Modifies sharpness of snow
S Slope: Controls snow accumulation based on slope
S Position X: Adjusts the position on the X axis
S Position Y: Adjusts the position on the Y axis
S Rotation: Rotate snow texture
S Tiling: Adjusts tiling of snow textures
S Brightness: Snow brightness
S Color Contrast: Snow contrast
S Albedo Blend: Blend snow albedo with surface
S Subsurface Intensity: Controls subsurface value
S Roughness Contrast: Controls roughness contrast of snow
S Roughness Blend: Blend snow roughness with surface
S Normal Intensity: Modifies normal intensity of snow
S Normal Blend: Blend snow normal with surface normal
S Noise: Amount of noise on Snow
S Noise Sharpness: Sharpness of Snow noise
Rain
Rain: Sets the strength of the rain
Wetness: Sets the strength of the rain
T Drip Tiling: Controls the size of Drips
T Droplets Tiling: Controls the size of Droplets
T Ripple Size: Controls the size of Ripples
T Ripple Motion: Adjusts the wave speed on water surfaces
Wind
Wind: Enables or disables wind effects
Wind Intensity: Controls the intensity of wind
Wind Speed: Adjusts the speed of wind effects
Water
Depth: Sets the depth of water
Distortion: Sets the distortion of water
Underlying Hue: Adjusts the hue of the underlying water surface
Underlying Saturation: Adjusts color saturation
Speed: Adjusts the wave speed on water surfaces
Misc
Translucency: Adjusts the translucency level
Roughness Contrast: Enhances roughness contrast
Variation
Enable Color Variation: Enables color variation
Hue - Var 1: Adjusts the hue variation of the material
Saturation - Var 1: Adjusts color saturation
Brightness - Var 1: Adjusts brightness
Last updated