Edit Material

Short Description

A tool for adjusting material properties in a scene.

Description

The Edit Material tool allows users to modify various properties of materials in a scene, enabling customizable appearances for objects. It includes adjustments for hue, saturation, brightness, and various environmental effects such as dirt, snow, and rain to enhance realism.

Properties

Base Properties

  • Objects: Objects to work on

  • Hue: Adjusts the hue of the material

  • Saturation: Adjusts color saturation

  • Brightness: Controls brightness levels

  • Contrast: Sets the contrast ratio

  • Tint: Tint of the albedo

  • Tint Intensity: Controls the intensity of the tint

  • Roughness: Modifies the surface roughness

  • Normal: Controls normal map intensity

  • Tiling: Adjusts the tiling of textures

  • Opacity: Controls the visibility of the material

  • Displacement: Sets the displacement level

Triplanar

  • Texture Scale: Controls the scale of triplanar mapping

  • Sharpness: Adjusts the sharpness in triplanar mapping

  • Dither Noise: Applies noise to soften transitions

UVs

  • Rotation: Adjusts texture rotation

  • Tiling X: Tiling along the X-axis

  • Tiling Y: Tiling along the Y-axis

Dirt

  • Enable Dirt: Enables or disables dirt effects

  • Dirt Intensity: Controls the intensity of dirt

  • Dirt Hue: Adjusts the hue of the dirt

  • Dirt Saturation: Adjusts color saturation

  • Dirt Brightness: Controls brightness levels

  • Dirt Roughness: Modifies the surface roughness

  • Dirt Tiling: Adjusts the tiling of dirt textures

  • Dirt Overlay: Controls the intensity of dirt overlay

Snow

  • Enable Snow: Toggles snow effect

  • Snow: Adjusts the accumulation of snow

  • Snow Height Multiplier: Adjusts the global displacement

  • S Height Contrast: Modifies height of snow

  • S Height: Modifies sharpness of snow

  • S Slope: Controls snow accumulation based on slope

  • S Position X: Adjusts the position on the X axis

  • S Position Y: Adjusts the position on the Y axis

  • S Rotation: Rotate snow texture

  • S Tiling: Adjusts tiling of snow textures

  • S Brightness: Snow brightness

  • S Color Contrast: Snow contrast

  • S Albedo Blend: Blend snow albedo with surface

  • S Subsurface Intensity: Controls subsurface value

  • S Roughness Contrast: Controls roughness contrast of snow

  • S Roughness Blend: Blend snow roughness with surface

  • S Normal Intensity: Modifies normal intensity of snow

  • S Normal Blend: Blend snow normal with surface normal

  • S Noise: Amount of noise on Snow

  • S Noise Sharpness: Sharpness of Snow noise

Rain

  • Rain: Sets the strength of the rain

  • Wetness: Sets the strength of the rain

  • T Drip Tiling: Controls the size of Drips

  • T Droplets Tiling: Controls the size of Droplets

  • T Ripple Size: Controls the size of Ripples

  • T Ripple Motion: Adjusts the wave speed on water surfaces

Wind

  • Wind: Enables or disables wind effects

  • Wind Intensity: Controls the intensity of wind

  • Wind Speed: Adjusts the speed of wind effects

Water

  • Depth: Sets the depth of water

  • Distortion: Sets the distortion of water

  • Underlying Hue: Adjusts the hue of the underlying water surface

  • Underlying Saturation: Adjusts color saturation

  • Speed: Adjusts the wave speed on water surfaces

Misc

  • Translucency: Adjusts the translucency level

  • Roughness Contrast: Enhances roughness contrast

Variation

  • Enable Color Variation: Enables color variation

  • Hue - Var 1: Adjusts the hue variation of the material

  • Saturation - Var 1: Adjusts color saturation

  • Brightness - Var 1: Adjusts brightness

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