# Edit Material

## Short Description

A tool for editing material properties of 3D objects.

## Description

This tool allows users to modify various material properties for 3D objects, enhancing their visual appearance in a scene. Users can adjust attributes such as color, texture, and special effects like dirt or snow, providing customizable options for material editing.

## Properties

### Base Properties

* **Objects**: Objects to work on
* **Hue**: Adjusts the hue of the material
* **Saturation**: Adjusts color saturation
* **Brightness**: Controls brightness levels
* **Contrast**: Sets the contrast ratio
* **Tint**: Tint of the albedo
* **Tint Intensity**: Controls the intensity of the tint
* **Roughness**: Modifies the surface roughness
* **Normal**: Controls normal map intensity
* **Tiling**: Adjusts the tiling of textures
* **Opacity**: Controls the visibility of the material
* **Displacement**: Sets the displacement level

### Triplanar

* **Texture Scale**: Controls the scale of triplanar mapping
* **Sharpness**: Adjusts the sharpness in triplanar mapping
* **Dither Noise**: Applies noise to soften transitions

### UVs

* **Rotation**: Adjusts texture rotation
* **Tiling X**: Tiling along the X-axis
* **Tiling Y**: Tiling along the Y-axis

### Dirt

* **Enable Dirt**: Enables or disables dirt effects
* **Dirt Intensity**: Controls the intensity of dirt
* **Dirt Hue**: Adjusts the hue of the dirt
* **Dirt Saturation**: Adjusts color saturation
* **Dirt Brightness**: Controls brightness levels
* **Dirt Roughness**: Modifies the surface roughness
* **Dirt Tiling**: Adjusts the tiling of dirt textures
* **Dirt Overlay**: Controls the intensity of dirt overlay

### Snow

* **Enable Snow**: Toggles snow effect
* **Snow**: Adjusts the accumulation of snow
* **Snow Height Multiplier**: Adjusts the global displacement
* **S Height Contrast**: Modifies height of snow
* **S Height**: Modifies sharpness of snow
* **S Slope**: Controls snow accumulation based on slope
* **S Position X**: Adjusts the position on the X axis
* **S Position Y**: Adjusts the position on the Y axis
* **S Rotation**: Rotate snow texture
* **S Tiling**: Adjusts tiling of snow textures
* **S Brightness**: Snow brightness
* **S Color Contrast**: Snow contrast
* **S Albedo Blend**: Blend snow albedo with surface
* **S Subsurface Intensity**: Controls subsurface value
* **S Roughness Contrast**: Controls roughness contrast of snow
* **S Roughness Blend**: Blend snow roughness with surface
* **S Normal Intensity**: Modifies normal intensity of snow
* **S Normal Blend**: Blend snow normal with surface normal
* **S Noise**: Amount of noise on Snow
* **S Noise Sharpness**: Sharpness of Snow noise

### Rain

* **Rain**: Sets the strength of the rain
* **Wetness**: Sets the strength of the rain
* **T Drip Tiling**: Controls the size of Drips
* **T Droplets Tiling**: Controls the size of Droplets
* **T Ripple Size**: Controls the size of Ripples
* **T Ripple Motion**: Adjusts the wave speed on water surfaces

### Wind

* **Wind**: Enables or disables wind effects
* **Wind Intensity**: Controls the intensity of wind
* **Wind Speed**: Adjusts the speed of wind effects

### Water

* **Depth**: Sets the depth of water
* **Distortion**: Sets the distortion of water
* **Underlying Hue**: Adjusts the hue of the underlying water surface
* **Underlying Saturation**: Adjusts color saturation
* **Speed**: Adjusts the wave speed on water surfaces

### Misc

* **Translucency**: Adjusts the translucency level
* **Roughness Contrast**: Enhances roughness contrast

### Variation

* **Enable Color Variation**: Enables color variation
* **Hue - Var 1**: Adjusts the hue variation of the material
* **Saturation - Var 1**: Adjusts color saturation
* **Brightness - Var 1**: Adjusts brightness


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