Terrain Tool
Short Description
A tool for creating and shaping terrain meshes.
Description
Creates a terrain mesh. This tool can be used with height maps and curves to shape it.
Properties
Base Properties
Scale: Controls the scaling of the terrain mesh.
Material: Defines the material used for the terrain.
Curved: Adjusts the curvature of the terrain mesh.
Sink: Determines the sinking effect within the terrain.
Relax Weight: Sets the weight for relaxation of terrain features.
Subdivision: Controls the subdivision level of the terrain mesh.
Height: Sets the height range for the terrain mesh.
Uv Scale: Controls the UV scaling of the terrain texture.
Seed: Sets the seed value for procedural generation.
Noise Properties
Turbulence: Controls the turbulence effect on the terrain.
Mid Turbulance: Adjusts the middle turbulence level of the terrain.
Curve Properties
Curves: Contains the falloff curves used to shape the terrain.
Sampling: Adjusts the distance between points on the curves.
Falloff: Sets the falloff range for the terrain shaping.
Interpolate: Defines the interpolation value for the falloff.
Project Curves: Determines if curves should be projected onto the terrain.
Height Map
Texture: Defines the texture used for height mapping.
Multiplier: Controls the multiplier for height adjustment.
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