Terrain Tool

Short Description

A tool for creating and shaping terrain meshes.

Description

Creates a terrain mesh. This tool can be used with height maps and curves to shape it.

Properties

Base Properties

  • Scale: Controls the scaling of the terrain mesh.

  • Material: Defines the material used for the terrain.

  • Curved: Adjusts the curvature of the terrain mesh.

  • Sink: Determines the sinking effect within the terrain.

  • Relax Weight: Sets the weight for relaxation of terrain features.

  • Subdivision: Controls the subdivision level of the terrain mesh.

  • Height: Sets the height range for the terrain mesh.

  • Uv Scale: Controls the UV scaling of the terrain texture.

  • Seed: Sets the seed value for procedural generation.

Noise Properties

  • Turbulence: Controls the turbulence effect on the terrain.

  • Mid Turbulance: Adjusts the middle turbulence level of the terrain.

Curve Properties

  • Curves: Contains the falloff curves used to shape the terrain.

  • Sampling: Adjusts the distance between points on the curves.

  • Falloff: Sets the falloff range for the terrain shaping.

  • Interpolate: Defines the interpolation value for the falloff.

  • Project Curves: Determines if curves should be projected onto the terrain.

Height Map

  • Texture: Defines the texture used for height mapping.

  • Multiplier: Controls the multiplier for height adjustment.

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