Transform Tool
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A tool for applying transformations to selected objects.
Applies various transformations to the selected objects. This tool allows for adjustments in position, rotation, and scale of the selected objects, giving users the ability to easily manipulate them as needed. With options for randomization and overrides, it provides flexibility in how the transformations are applied.
Objects: Objects to manipulate
Seed: Randomizes the result of the scatter
Sink: Pushes the positions downwards
X Override: Overrides the positions along the X axis
Y Override: Overrides the positions along the Y axis
Z Override: Overrides the positions along the Z axis
X Jitter: Randomizes the positions along the X axis
Y Jitter: Randomizes the positions along the Y axis
Z Jitter: Randomizes the positions along the Z axis
Override Rotation: If set to True, the rotation will be overridden by the values below
X Override: Overrides the rotation along the X axis
Y Override: Overrides the rotation along the Y axis
Z Override: Overrides the rotation along the Z axis
Randomize Angles: This ensures that all instances have a random angle/spin to them, which ensures great rotation variation
Uniform Angle: Adjust the angle/spin of your instances. By default, they all have a random spin
X Jitter: Randomizes the rotation along the X axis
Y Jitter: Randomizes the rotation along the Y axis
Z Jitter: Randomizes the rotation along the Z axis
Min Scale: Minimum scale of your scattered meshes
Max Scale: Maximum scale of your scattered meshes
Scale Mode: When scattering multiple meshes, you can choose how the scale should be handled
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