Transform Tool
Short Description
A tool for transforming and manipulating selected objects in various ways.
Description
Applies various transformations to the selected objects. It allows users to manipulate the position, rotation, and scale of objects in a scene, offering various properties to fine-tune these transformations.
Properties
Base Properties
Objects: Objects to manipulate
Seed: Randomizes the result of the scatter
Position Properties
Sink: Pushes the positions downwards
X Override: Overrides the positions along the X axis
Y Override: Overrides the positions along the Y axis
Z Override: Overrides the positions along the Z axis
X Jitter: Randomizes the positions along the X axis
Y Jitter: Randomizes the positions along the Y axis
Z Jitter: Randomizes the positions along the Z axis
Rotation Properties
Override Rotation: If set to True, the rotation will be overridden by the values below
X Override: Overrides the rotation along the X axis
Y Override: Overrides the rotation along the Y axis
Z Override: Overrides the rotation along the Z axis
Randomize Angles: This ensures that all instances have a random angle/spin to them, which ensures great rotation variation
Uniform Angle: Adjust the angle/spin of your instances. By default, they all have a random spin
X Jitter: Randomizes the rotation along the X axis
Y Jitter: Randomizes the rotation along the Y axis
Z Jitter: Randomizes the rotation along the Z axis
Scale Properties
Min Scale: Minimum scale of your scattered meshes
Max Scale: Maximum scale of your scattered meshes
Scale Mode: When scattering multiple meshes, you can choose how the scale should be handled
Last updated