> For the complete documentation index, see [llms.txt](https://docs.polygonflow.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.polygonflow.io/dash-tools/transformtool.md).

# Transform Tool

## Short Description

A tool for applying transformations to selected objects.

## Description

Applies various transformations to the selected objects. This tool allows for adjustments in position, rotation, and scale of the selected objects, giving users the ability to easily manipulate them as needed. With options for randomization and overrides, it provides flexibility in how the transformations are applied.

## Properties

### Base Properties

* **Objects**: Objects to manipulate
* **Seed**: Randomizes the result of the scatter

### Position Properties

* **Sink**: Pushes the positions downwards
* **X Override**: Overrides the positions along the X axis
* **Y Override**: Overrides the positions along the Y axis
* **Z Override**: Overrides the positions along the Z axis
* **X Jitter**: Randomizes the positions along the X axis
* **Y Jitter**: Randomizes the positions along the Y axis
* **Z Jitter**: Randomizes the positions along the Z axis

### Rotation Properties

* **Override Rotation**: If set to True, the rotation will be overridden by the values below
* **X Override**: Overrides the rotation along the X axis
* **Y Override**: Overrides the rotation along the Y axis
* **Z Override**: Overrides the rotation along the Z axis
* **Randomize Angles**: This ensures that all instances have a random angle/spin to them, which ensures great rotation variation
* **Uniform Angle**: Adjust the angle/spin of your instances. By default, they all have a random spin
* **X Jitter**: Randomizes the rotation along the X axis
* **Y Jitter**: Randomizes the rotation along the Y axis
* **Z Jitter**: Randomizes the rotation along the Z axis

### Scale Properties

* **Min Scale**: Minimum scale of your scattered meshes
* **Max Scale**: Maximum scale of your scattered meshes
* **Scale Mode**: When scattering multiple meshes, you can choose how the scale should be handled


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