Transform Tool

Short Description

A tool for transforming and manipulating selected objects in various ways.

Description

Applies various transformations to the selected objects. It allows users to manipulate the position, rotation, and scale of objects in a scene, offering various properties to fine-tune these transformations.

Properties

Base Properties

  • Objects: Objects to manipulate

  • Seed: Randomizes the result of the scatter

Position Properties

  • Sink: Pushes the positions downwards

  • X Override: Overrides the positions along the X axis

  • Y Override: Overrides the positions along the Y axis

  • Z Override: Overrides the positions along the Z axis

  • X Jitter: Randomizes the positions along the X axis

  • Y Jitter: Randomizes the positions along the Y axis

  • Z Jitter: Randomizes the positions along the Z axis

Rotation Properties

  • Override Rotation: If set to True, the rotation will be overridden by the values below

  • X Override: Overrides the rotation along the X axis

  • Y Override: Overrides the rotation along the Y axis

  • Z Override: Overrides the rotation along the Z axis

  • Randomize Angles: This ensures that all instances have a random angle/spin to them, which ensures great rotation variation

  • Uniform Angle: Adjust the angle/spin of your instances. By default, they all have a random spin

  • X Jitter: Randomizes the rotation along the X axis

  • Y Jitter: Randomizes the rotation along the Y axis

  • Z Jitter: Randomizes the rotation along the Z axis

Scale Properties

  • Min Scale: Minimum scale of your scattered meshes

  • Max Scale: Maximum scale of your scattered meshes

  • Scale Mode: When scattering multiple meshes, you can choose how the scale should be handled

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