Mesh-Based Tools
Last updated
Last updated
Polygonflow Dash's Documentation
Visit our FAQDash contains various tools which generate geometry: Road Tool, Terrain Tool, Cable Tool, etc...
These tools all generate an actor of type DashPreviewMeshComponent
. This custom type allows us to have full control over the mesh generation performance & algorithms.
The first thing to know about mesh-based tools is that a baking icon on the Tools Panel is always just a click away, and will delete tool attached to your mesh, then convert the dash mesh to a regular UE5 static mesh.
There are many reasons why you may want to bake your Dash generated meshes:
Making them usable/visible on other computers that don't have Dash installed.
Using Nanite, vertex painting and other UE features.
Cleaning up your scene of tools you may not need anymore once you're done editing them.
Besides the baking feature in the Tools panel, you can also select the component of this mesh, and it'll have a button Create Static Mesh to convert it to a static mesh.