Grid Scatter
Short Description
Creates an instance grid for placing objects with customizable scaling and rotation.
Description
The Grid Scatter tool creates an instance grid of input objects, allowing users to define the distribution and scaling of those objects within a specified grid structure. It offers various options to control the grid's dimensions, object scaling, and randomization of rotations, providing flexibility in object placement.
Properties
Base Properties
Origin: Origin object used as the center of the grid
Scatter: Objects to instance on the grid
Width Divisions: Width Divisions of the grid
Depth Divisions: Depth Divisions of the grid
Height Divisions: Height Divisions of the grid
Width: Width of the grid
Depth: Depth of the grid
Height: Height of the grid
Scale Factor: Scale factor of the grid
Min Scale: Minimum random scale of the grid's objects
Max Scale: Maximum random scale of the grid's objects
Remove Bottom: If checked, the bottom half of the grid that's below the origin will be removed
Remove Mask: Randomly removes objects, ignoring any previous masking
Seed: Randomly changes each object in the grid
Rotation Properties
Override Rotation: If set to True, the rotation will be overridden by the values below
X Override: Overrides the rotation along the X axis
Y Override: Overrides the rotation along the Y axis
Z Override: Overrides the rotation along the Z axis
Random Spin: This ensures that all instances have a random angle/spin to them, which ensures great rotation variation
Uniform Angle: Adjust the angle/spin of your instances. By default, they all have a random spin
X Jitter: Randomizes the rotation along the X axis
Y Jitter: Randomizes the rotation along the Y axis
Z Jitter: Randomizes the rotation along the Z axis
Proximity Mask
Proximity: Proximity meshes ensure that only scattered objects nearby are kept
Distance: Controls the proximity distance
Sampling: A higher value results in more precise proximity masking, but at a heavier cost (especially if your proximity objects are scatter instances)
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