Cable Tool

Short Description

A tool for creating customizable cables with curves and mesh outputs.

Description

The Cable Tool is designed to create cables using curves and meshes, providing a range of customizable properties for different cable configurations. It allows users to adjust factors like density, gravity, and connection modes to achieve realistic cable effects.

Properties

Base Properties

  • Objects: Provide objects for generating cables from.

  • Mode: The mode to use to connect the inputs with cables.

  • Divisions: Number of points on each cable. Higher value results in more realistic results, at a higher cost.

  • Scatter Density: Density of the scattered cables.

  • Density Mode: Changes the density mode.

  • Density: Density represents a value relative to the objects you scatter, and give you plausible results.

  • Distance: Points will be scattered along the curve at this distance from each other.

  • Count: Controls the number of scattered objects along the curve.

  • Radius: The radius of the mesh pipe created.

  • Duplicates: Amount of duplicates for each curve, that will be moved with the tilt multiplier to give variation.

  • Tilt: Amount of tilting added to the curves other than pure gravity.

  • Height: Changes the height of the cables.

  • Gravity Min: The minimum amount of gravity applied to the cables.

  • Gravity Max: The maximum amount of gravity applied to the cables.

  • Cut Rate: How many extra hanging cut cables are added.

  • Connection Rate: How much extra connections between cables are generated.

  • Noise Intensity: The amount of noise added to the cables.

  • Noise Scale: How big is the noise applied to the cables.

  • Path Smooth: Smoothness of the path curve.

  • Seed: Random seed used in random computations for this tool.

Detail

  • Connection Mode: Treat the inputs in different ways: -Sequence: each input will be connected to the next, in order -Closed Sequence: Like sequence, but the last will be connected to the first too -Pairs: Cables will be created every 2 objects.

  • Connection Max Distance: Normalized value defining how far the connections can go. Lower it to give a limit to how far a connection can be created.

  • Cut Max Length: Length multiplier for cut hanging cables.

Scatter

  • Self Scatter: When turned on, scatter points will be connected on each mesh on themselves, instead of going towards the other meshes.

  • Self Max Length: Remove longer self scattered cables by reducing this 0-1 value.

  • Scatter Angle Mask Min: Minimum angle allowed on which curves can be generated.

  • Scatter Angle Mask Max: Maximum angle allowed on which curves can be generated.

Output

  • Mesh Sides: The number of sides of the pipe mesh created.

  • Normalize Uvs: When turned off, the UVs will be tiled depending on the mesh size in the scene.

  • Mesh Caps: When turned off, the caps will be removed.

  • Output Curves: Toggle to create the output as curves.

  • Curves Resample: Change it to resample the output curves.

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