Cable Tool
Short Description
A tool for creating customizable cables with curves and mesh outputs.
Description
The Cable Tool is designed to create cables using curves and meshes, providing a range of customizable properties for different cable configurations. It allows users to adjust factors like density, gravity, and connection modes to achieve realistic cable effects.
Properties
Base Properties
Objects: Provide objects for generating cables from.
Mode: The mode to use to connect the inputs with cables.
Divisions: Number of points on each cable. Higher value results in more realistic results, at a higher cost.
Scatter Density: Density of the scattered cables.
Density Mode: Changes the density mode.
Density: Density represents a value relative to the objects you scatter, and give you plausible results.
Distance: Points will be scattered along the curve at this distance from each other.
Count: Controls the number of scattered objects along the curve.
Radius: The radius of the mesh pipe created.
Duplicates: Amount of duplicates for each curve, that will be moved with the tilt multiplier to give variation.
Tilt: Amount of tilting added to the curves other than pure gravity.
Height: Changes the height of the cables.
Gravity Min: The minimum amount of gravity applied to the cables.
Gravity Max: The maximum amount of gravity applied to the cables.
Cut Rate: How many extra hanging cut cables are added.
Connection Rate: How much extra connections between cables are generated.
Noise Intensity: The amount of noise added to the cables.
Noise Scale: How big is the noise applied to the cables.
Path Smooth: Smoothness of the path curve.
Seed: Random seed used in random computations for this tool.
Detail
Connection Mode: Treat the inputs in different ways: -Sequence: each input will be connected to the next, in order -Closed Sequence: Like sequence, but the last will be connected to the first too -Pairs: Cables will be created every 2 objects.
Connection Max Distance: Normalized value defining how far the connections can go. Lower it to give a limit to how far a connection can be created.
Cut Max Length: Length multiplier for cut hanging cables.
Scatter
Self Scatter: When turned on, scatter points will be connected on each mesh on themselves, instead of going towards the other meshes.
Self Max Length: Remove longer self scattered cables by reducing this 0-1 value.
Scatter Angle Mask Min: Minimum angle allowed on which curves can be generated.
Scatter Angle Mask Max: Maximum angle allowed on which curves can be generated.
Output
Mesh Sides: The number of sides of the pipe mesh created.
Normalize Uvs: When turned off, the UVs will be tiled depending on the mesh size in the scene.
Mesh Caps: When turned off, the caps will be removed.
Output Curves: Toggle to create the output as curves.
Curves Resample: Change it to resample the output curves.
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