Cable Tool

Short Description

A tool for creating customizable cables with curves and meshes.

Description

The Cable Tool allows users to create cables with curves and meshes, providing various options for customization. It facilitates the generation of realistic cables by manipulating properties such as density, radius, and connection modes.

Properties

Base Properties

  • Objects: Provide objects for generating cables from

  • Mode: The mode to use to connect the inputs with cables

  • Divisions: Number of points on each cable. Higher value results in more realistic results, at a higher cost

  • Scatter Density: Density of the scattered cables

  • Density Mode: Changes the density mode.

  • Density: Density represents a value relative to the objects you scatter, and give you plausible results.

  • Distance: Points will be scattered along the curve at this distance from each other

  • Count: Controls the number of scattered objects along the curve

  • Radius: The radius of the mesh pipe created

  • Duplicates: Amount of duplicates for each curve, that will be moved with the tilt multiplier to give variation

  • Tilt: Amount of tilting added to the curves other than pure gravity

  • Height: Changes the height of the cables

  • Gravity Min: The minimum amount of gravity applied to the cables

  • Gravity Max: The maximum amount of gravity applied to the cables

  • Cut Rate: How many extra hanging cut cables are added

  • Connection Rate: How much extra connections between cables are generated

  • Noise Intensity: The amount of noise added to the cables

  • Noise Scale: How big is the noise applied to the cables

  • Path Smooth: Smoothness of the path curve

  • Seed: Random seed used in random computations for this tool

Detail

  • Connection Mode: Treat the inputs in different ways: Sequence, Closed Sequence, and Pairs

  • Connection Max Distance: Normalized value defining how far the connections can go.

  • Cut Max Length: Length multiplier for cut hanging cables

Scatter

  • Self Scatter: When turned on, scatter points will be connected on each mesh on themselves

  • Self Max Length: Remove longer self scattered cables by reducing this 0-1 value

  • Scatter Angle Mask Min: Minimum angle allowed on which curves can be generated

  • Scatter Angle Mask Max: Maximum angle allowed on which curves can be generated

Output

  • Mesh Sides: The number of sides of the pipe mesh created

  • Normalize Uvs: When turned off, the UVs will be tiled depending on the mesh size in the scene

  • Mesh Caps: When turned off, the caps will be removed

  • Output Curves: Toggle to create the output as curves

  • Curves Resample: Change it to resample the output curves

Last updated