Cable Tool
Short Description
A tool for creating customizable cables with curves and meshes.
Description
The Cable Tool allows users to create cables with curves and meshes, providing various options for customization. It facilitates the generation of realistic cables by manipulating properties such as density, radius, and connection modes.
Properties
Base Properties
Objects: Provide objects for generating cables from
Mode: The mode to use to connect the inputs with cables
Divisions: Number of points on each cable. Higher value results in more realistic results, at a higher cost
Scatter Density: Density of the scattered cables
Density Mode: Changes the density mode.
Density: Density represents a value relative to the objects you scatter, and give you plausible results.
Distance: Points will be scattered along the curve at this distance from each other
Count: Controls the number of scattered objects along the curve
Radius: The radius of the mesh pipe created
Duplicates: Amount of duplicates for each curve, that will be moved with the tilt multiplier to give variation
Tilt: Amount of tilting added to the curves other than pure gravity
Height: Changes the height of the cables
Gravity Min: The minimum amount of gravity applied to the cables
Gravity Max: The maximum amount of gravity applied to the cables
Cut Rate: How many extra hanging cut cables are added
Connection Rate: How much extra connections between cables are generated
Noise Intensity: The amount of noise added to the cables
Noise Scale: How big is the noise applied to the cables
Path Smooth: Smoothness of the path curve
Seed: Random seed used in random computations for this tool
Detail
Connection Mode: Treat the inputs in different ways: Sequence, Closed Sequence, and Pairs
Connection Max Distance: Normalized value defining how far the connections can go.
Cut Max Length: Length multiplier for cut hanging cables
Scatter
Self Scatter: When turned on, scatter points will be connected on each mesh on themselves
Self Max Length: Remove longer self scattered cables by reducing this 0-1 value
Scatter Angle Mask Min: Minimum angle allowed on which curves can be generated
Scatter Angle Mask Max: Maximum angle allowed on which curves can be generated
Output
Mesh Sides: The number of sides of the pipe mesh created
Normalize Uvs: When turned off, the UVs will be tiled depending on the mesh size in the scene
Mesh Caps: When turned off, the caps will be removed
Output Curves: Toggle to create the output as curves
Curves Resample: Change it to resample the output curves
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