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Polygonflow Dash's Documentation

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On this page
  • Short Description
  • Description
  • Properties
  • Base Properties
  • Feature Masking
  • Proximity Mask
  • Rotation Properties
  • Noise Mask
  • Border Masking
  • Object Masking

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  1. Dash Tools

Decal Scatter

Short Description

Scatters decals on meshes with customizable properties.

Description

The Decal Scatter tool allows users to efficiently scatter decal assets on specified meshes in a scene. It provides a range of customizable properties to control the density, scale, rotation, and masking of the decals, ensuring flexibility and precision in decoration workflows.

Properties

Base Properties

  • Surface: Meshes to scatter on

  • Decals: Decal assets to scatter

  • Density: Scatter density

  • Min Scale: Minimum scale for random scale

  • Max Scale: Maximum scale for random scale

  • Surface Align: Adjusts the alignment of the decals to the surface.

  • Depth: Depth of decals.

  • Scale: Default extent of decals in cm

  • Sink: Pushes your instanced objects downwards, very practical for trees

  • Max Count: Maximum count of scattered decals

  • Seed: Random seed for scattering variations

Feature Masking

  • Slope Mask: Masks objects by the angle of the underlying surface area under them

  • Min Height Mask: Minimum height at which objects should be clamped

  • Max Height Mask: Maximum height at which objects should be clamped

Proximity Mask

  • Proximity: Proximity meshes ensure that only scattered objects nearby are kept

  • Distance: Controls the proximity distance

  • Sampling: A higher value results in more precise proximity masking, but at a heavier cost

  • Width: Width of the proximity mask, allowing for strokes/slices of your scatter setup.

Rotation Properties

  • Incremental Spin: Write your incremental values as ints or floats, separated by spaces.

  • Sort Increments: If set to True, the incremental values will be applied in order, instead of randomly

  • Uniform Angle: Adjust the spin of the decals.

  • Spin: Give random spin to decals, ensuring great rotation variation

  • Rotation Jitter: Additional random spin

Noise Mask

  • Breakup: Controls the intensity of the noise/breakup.

  • Breakup Scale: Frequency of the noise mask; controls the scale of the noise

  • Smoothness Noise: Controls how sharp/soft the noise mask is

  • Warp Noise: Deforms the noise mask, creating interesting mask shapes

  • Noise Scale Multiplier: Multiplier for noise scale

  • Noise Scale X: Scale of noise in the X direction

  • Noise Scale Y: Scale of noise in the Y direction

  • Noise Scale Z: Scale of noise in the Z direction

Border Masking

  • Border Offset: Masks scattered objects along the surface's borders.

  • Border Min: Minimum distance offset from the border mask value

  • Border Max: Maximum distance offset from the border mask value

  • Border Noise: Applies noise on the border mask

  • Border Sampling: A higher value results in more precise border masking, but at a heavier cost

Object Masking

  • Objects: Samples objects near the meshes using raytracing for mesh proximity masking.

  • Distance: Controls distance of the padding we add to the inside mask

  • Keep Inside: When set to true, only keeps what's inside of meshes.

  • Invert: Inverts the mask

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Last updated 4 months ago

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