Decal Scatter
Short Description
Scatters decals on meshes with customizable properties.
Description
The Decal Scatter tool allows users to efficiently scatter decal assets on specified meshes in a scene. It provides a range of customizable properties to control the density, scale, rotation, and masking of the decals, ensuring flexibility and precision in decoration workflows.
Properties
Base Properties
- Surface: Meshes to scatter on 
- Decals: Decal assets to scatter 
- Density: Scatter density 
- Min Scale: Minimum scale for random scale 
- Max Scale: Maximum scale for random scale 
- Surface Align: Adjusts the alignment of the decals to the surface. 
- Depth: Depth of decals. 
- Scale: Default extent of decals in cm 
- Sink: Pushes your instanced objects downwards, very practical for trees 
- Max Count: Maximum count of scattered decals 
- Seed: Random seed for scattering variations 
Feature Masking
- Slope Mask: Masks objects by the angle of the underlying surface area under them 
- Min Height Mask: Minimum height at which objects should be clamped 
- Max Height Mask: Maximum height at which objects should be clamped 
Proximity Mask
- Proximity: Proximity meshes ensure that only scattered objects nearby are kept 
- Distance: Controls the proximity distance 
- Sampling: A higher value results in more precise proximity masking, but at a heavier cost 
- Width: Width of the proximity mask, allowing for strokes/slices of your scatter setup. 
Rotation Properties
- Incremental Spin: Write your incremental values as ints or floats, separated by spaces. 
- Sort Increments: If set to True, the incremental values will be applied in order, instead of randomly 
- Uniform Angle: Adjust the spin of the decals. 
- Spin: Give random spin to decals, ensuring great rotation variation 
- Rotation Jitter: Additional random spin 
Noise Mask
- Breakup: Controls the intensity of the noise/breakup. 
- Breakup Scale: Frequency of the noise mask; controls the scale of the noise 
- Smoothness Noise: Controls how sharp/soft the noise mask is 
- Warp Noise: Deforms the noise mask, creating interesting mask shapes 
- Noise Scale Multiplier: Multiplier for noise scale 
- Noise Scale X: Scale of noise in the X direction 
- Noise Scale Y: Scale of noise in the Y direction 
- Noise Scale Z: Scale of noise in the Z direction 
Border Masking
- Border Offset: Masks scattered objects along the surface's borders. 
- Border Min: Minimum distance offset from the border mask value 
- Border Max: Maximum distance offset from the border mask value 
- Border Noise: Applies noise on the border mask 
- Border Sampling: A higher value results in more precise border masking, but at a heavier cost 
Object Masking
- Objects: Samples objects near the meshes using raytracing for mesh proximity masking. 
- Distance: Controls distance of the padding we add to the inside mask 
- Keep Inside: When set to true, only keeps what's inside of meshes. 
- Invert: Inverts the mask 
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