Decal Scatter
Short Description
Scatters decals on meshes with customizable properties.
Description
The Decal Scatter tool allows users to efficiently scatter decal assets on specified meshes in a scene. It provides a range of customizable properties to control the density, scale, rotation, and masking of the decals, ensuring flexibility and precision in decoration workflows.
Properties
Base Properties
Surface: Meshes to scatter on
Decals: Decal assets to scatter
Density: Scatter density
Min Scale: Minimum scale for random scale
Max Scale: Maximum scale for random scale
Surface Align: Adjusts the alignment of the decals to the surface.
Depth: Depth of decals.
Scale: Default extent of decals in cm
Sink: Pushes your instanced objects downwards, very practical for trees
Max Count: Maximum count of scattered decals
Seed: Random seed for scattering variations
Feature Masking
Slope Mask: Masks objects by the angle of the underlying surface area under them
Min Height Mask: Minimum height at which objects should be clamped
Max Height Mask: Maximum height at which objects should be clamped
Proximity Mask
Proximity: Proximity meshes ensure that only scattered objects nearby are kept
Distance: Controls the proximity distance
Sampling: A higher value results in more precise proximity masking, but at a heavier cost
Width: Width of the proximity mask, allowing for strokes/slices of your scatter setup.
Rotation Properties
Incremental Spin: Write your incremental values as ints or floats, separated by spaces.
Sort Increments: If set to True, the incremental values will be applied in order, instead of randomly
Uniform Angle: Adjust the spin of the decals.
Spin: Give random spin to decals, ensuring great rotation variation
Rotation Jitter: Additional random spin
Noise Mask
Breakup: Controls the intensity of the noise/breakup.
Breakup Scale: Frequency of the noise mask; controls the scale of the noise
Smoothness Noise: Controls how sharp/soft the noise mask is
Warp Noise: Deforms the noise mask, creating interesting mask shapes
Noise Scale Multiplier: Multiplier for noise scale
Noise Scale X: Scale of noise in the X direction
Noise Scale Y: Scale of noise in the Y direction
Noise Scale Z: Scale of noise in the Z direction
Border Masking
Border Offset: Masks scattered objects along the surface's borders.
Border Min: Minimum distance offset from the border mask value
Border Max: Maximum distance offset from the border mask value
Border Noise: Applies noise on the border mask
Border Sampling: A higher value results in more precise border masking, but at a heavier cost
Object Masking
Objects: Samples objects near the meshes using raytracing for mesh proximity masking.
Distance: Controls distance of the padding we add to the inside mask
Keep Inside: When set to true, only keeps what's inside of meshes.
Invert: Inverts the mask
Last updated