What is GraphN?
GraphN is a 3D workflow automation software. Its main goal is to help you create 3D environments more efficiently, but it can be used for much more than just that. The software is node based and connects to your 3D software to run its graphs.
What is GraphN Library?
GraphN Library is the integration plugin that allows you to connect GraphN and your 3D software. It contains a library of tools that can be used without touching nodes, along with other utilities to tag objects in your scene, manage the tools you use, and so on.
What can I do with it?
- You can quickly populate environments with a smart scattering workflow.
- You can create complex procedural tools such as snow, rock, and moss generators.
- You can use it as a Python automation software, and automate various tasks with nodes.
- You can create, share and sell your own tools, with zero royalties asked.
What can't I do with it?
- You can't create complex material behaviors with it; the software primarily focuses on curve, geometry, and point generation workflows.
- You can't use it for runtime/in-game systems; GraphN mainly focuses on editor-level automation.
- GraphN works exclusively with Autodesk Maya 2018 to 2023 and UE5.XX. More software and versions will be supported as we improve the existing integrations.
What's the licensing?
Our nodal software GraphN is free to use, while GraphN Library is currently paid under our subscription models that you can find on our website. If you make your own tools with GraphN, you'll be able to export and use them in GraphN Library, but you can't use the default tools of GraphN Library without a license.
Can I sell tools made with GraphN?
Yes. Zero strings attached. In fact, we're willing to help you individually with feedback and marketing to make sure that you ship the best tools out there! Just reach out to email@example.com if you've got something you'd love to share or sell.
What can I do with the API?
At its core, GraphN is a Python transpiler with blazing fast libraries. You can extend it with any custom Python module, and as long as the code works in your target 3D software, everything should work without issues. Check the Python API page for more info on the GraphN API.
What's on the roadmap?
For 2022, we plan to take full control of the world-building process, simplify it down to its artistic components, and share all of that with you. Our focus this year is fully on that, world-building. For 2023, we plan to dive more into object creation and other more intricate workflows.
Is the support for more 3D software planned?
Yes! For starters, we want to have full support of UE4.26 and UE4.27, then we'd love to dig into 3DS Max support, followed by Cinema4D, Unity, and then Blender. Most of these software have their own node based workflows of course, but we firmly believe that GraphN Library is the key differentiating factor here, as it features a carefully-crafted user experience around each graph you make, and will only get better/slicker over time.
What's the difference between Houdini and Blender's Geometry Nodes?
We've built GraphN primarily as a tool for artists to create, share and sell their workflow automations, and GraphN Library as an interface where all such tools can be used by anyone, even if they've never seen a single node. This guiding star pushes us to keep improving the user experience of the ecosystem until it gets to a point where anyone can pick up GraphN Library in their 3D software of choice, and start making amazing art within minutes.
What's the big picture?
Long term, we firmly believe that 3D features should be easy to build for artists and tech artists, and just like a concept artist can create stunning brushes and share them with millions of other artists, we believe in a future where 3D brushes for scattering, object creation, and other tasks should be just as common, and just as easy to share.
Where's the community?
We have a Discord server, a Youtube channel, and all your typical social media pages. Polygonflow's founder Adnan is also fairly active on Facebook, where he shares news, workflow tips, and tricks among other things with all GraphN users.
How can we help each other?
If you feel like your current 3D workflow could really use a boost, just reach out to us through our Discord and we'll help you achieve that :) in return, we hope you can share that knowledge with everyone else, and if you're ever interested in selling the tools you build; we'll be more than delighted to help you with that.