Blend Material Toool

Blend Material

Version: 1.0

Description

Open the blend material editor

Properties

Base Properties

NameDescriptionType

Objects

Objects to work on

Actor

R Weight

Controls the weight of the R layer

Float

G Weight

Controls the weight of the G layer

Float

B Weight

Controls the weight of the B layer

Float

Global Tiling

Adjusts the tiling of all layers

Float

Height Contrast

Enhances height contrast

Float

Height Intensity

Enhances height intensity

Float

Height Noise

Enhances height noise. This creates a nice breakup from the height map

Float

Height Noise Scale

Adjusts the scale of noise

Float

Height Noise Intensity

Adjusts the intensity of noise

Float

Hue

Adjusts the global hue of all layers

Float

Saturation

Adjusts the global saturation of all layers

Float

Brightness

Adjusts the global brightness of all layers

Float

Contrast

Adjusts the global contrast of all layers

Float

Wetness

Controls the wetness of the material

Float

Displacement

Sets the displacement level

Float

Base Layer

NameDescriptionType

Base Material Instance

If you provide a material instance, we'll extract its Albedo/Normal/Roughness maps and use them in this layer.

Asset

R Height Softness

Softens the height blending layer

Float

R Height Invert

Inverts the height blending layer

Float

Base Hue

Adjusts the hue of the material

Float

Base Saturation

Adjusts color saturation

Float

Base Brightness

Controls brightness levels

Float

Base Contrast

Sets the contrast ratio

Float

Base Roughness

Modifies the surface roughness

Float

Base Roughness Contrast

Modifies the surface roughness

Float

Base Normal

Controls normal map intensity

Float

Base Tiling X

Adjusts the tiling of textures

Float

Base Tiling Y

Adjusts the tiling of textures

Float

R Layer

NameDescriptionType

R Material Instance

If you provide a material instance, we'll extract its Albedo/Normal/Roughness maps and use them in this layer.

Asset

R Height Softness

Softens the height blending layer

Float

R Height Invert

Inverts the height blending layer

Float

R Hue

Adjusts the hue of the material

Float

R Saturation

Adjusts color saturation

Float

R Brightness

Controls brightness levels

Float

R Contrast

Sets the contrast ratio

Float

R Roughness

Modifies the surface roughness

Float

R Roughness Contrast

Modifies the surface roughness contrast

Float

R Normal

Controls normal map intensity

Float

R Tiling

Adjusts the tiling of textures

Float

R Albedo Blend

Adjusts the blending of the albedo layer

Float

R Roughness Blend

Adjusts the blending of the roughness layer

Float

R Normal Blend

Adjusts the blending of the normal layer

Float

R Slope

Adjusts the blending of the slope layer

Float

R Slope Softness

Softens the slope blending layer

Float

G Layer

NameDescriptionType

G Material Instance

If you provide a material instance, we'll extract its Albedo/Normal/Roughness maps and use them in this layer.

Asset

G Height Softness

Softens the height blending layer

Float

G Height Invert

Inverts the height blending layer

Float

G Hue

Adjusts the hue of the material

Float

G Saturation

Adjusts color saturation

Float

G Brightness

Controls brightness levels

Float

G Contrast

Sets the contrast ratio

Float

G Roughness

Modifies the surface roughness

Float

G Roughness Contrast

Modifies the surface roughness contrast

Float

G Normal

Controls normal map intensity

Float

G Tiling

Adjusts the tiling of textures

Float

G Albedo Blend

Adjusts the blending of the albedo layer

Float

G Roughness Blend

Adjusts the blending of the roughness layer

Float

G Normal Blend

Adjusts the blending of the normal layer

Float

G Slope

Adjusts the blending of the slope layer

Float

G Slope Softness

Softens the slope blending layer

Float

B Layer

NameDescriptionType

B Height Softness

Softens the height blending layer

Float

B Height Invert

Inverts the height blending layer

Float

B Depth

Controls the depth of the water layer

Float

B Movement

Controls the movement of the water layer

Float

B Hue

Adjusts the hue of the material

Float

B Saturation

Adjusts color saturation

Float

B Brightness

Controls brightness levels

Float

B Contrast

Sets the contrast ratio

Float

B Roughness

Modifies the surface roughness

Float

B Roughness Contrast

Modifies the surface roughness contrast

Float

B Normal

Controls normal map intensity

Float

B Tiling

Adjusts the tiling of textures

Float

B Albedo Blend

Adjusts the blending of the albedo layer

Float

B Roughness Blend

Adjusts the blending of the roughness layer

Float

B Normal Blend

Adjusts the blending of the normal layer

Float

B Slope

Adjusts the blending of the slope layer

Float

B Slope Softness

Softens the slope blending layer

Float

Last updated

Logo

Polygonflow Dash's Documentation

Visit our FAQ