Cable Tool

Cable Tool

Version: 1.1

Description

Create cables with curves/meshes

Properties

Base Properties

NameDescriptionType

Objects

Provide objects for generating cables from

Actor

Mode

The mode to use to connect the inputs with cables

Dropdown

Divisions

Number of points on each cable. Higher value results in more realistic results, at a higher cost

Integer

Scatter Density

Density of the scattered cables

Float

Density Mode

Changes the density mode.

Dropdown

Density

Density represents a value relative to the objects you scatter, and give you plausible results.

Float

Distance

Points will be scattered along the curve at this distance from each other

Float

Count

Controls the number of scattered objects along the curve

Integer

Radius

The radius of the mesh pipe created

Float

Duplicates

Amount of duplicates for each curve, that will be moved with the tilt multiplier to give variation

Integer

Tilt

Amount of tilting added to the curves other than pure gravity

Float

Height

Changes the height of the cables

Float

Gravity Min

The minimum amount of gravity applied to the cables

Float

Gravity Max

The maximum amount of gravity applied to the cables

Float

Cut Rate

How many extra hanging cut cables are added

Float

Connection Rate

How much extra connections between cables are generated

Float

Noise Intensity

The amount of noise added to the cables

Float

Noise Scale

How big is the noise applied to the ables

Float

Path Smooth

Smoothness of the path curve

Integer

Seed

Random seed used in random computations for this tool

Integer

Path Width

NameDescriptionType

Width

Creates two parallel scatters along the sides of the curves

Float

Width - Keep Center

If set to true, the scattered objects at the center will be kept when using the width parameter for parallel curve scattering

Boolean

Width - Sides

Number of scatter parallel scatters to have on each side of the curves

Integer

Detail

NameDescriptionType

Connection Mode

Treat the inputs in different ways: -Sequence: each input will be connected to the next, in order -Closed Sequence: Like sequence, but the last will be connected to the first too -Pairs: Cables will be ceated every 2 objects

Dropdown

Connection Max Distance

Normalized value defining how far the connections can go. Lower it to give a limit to how fr a connection can be created.

Float

Cut Max Length

Length multiplier for cut hanging cables

Float

Scatter

NameDescriptionType

Self Scatter

When turned on, scatter points wil be connected on each mesh on themselves, instead of going towards the other meshes. You can then use the connection rate to create cables going towards the other meshes on top, if needed

Boolean

Self Max Length

Remove longer self scattered cables by reducing this 0-1 value

Float

Scatter Angle Mask Min

Minimum angle allowed on which curves can be generated

Float

Scatter Angle Mask Max

Maximum angle allowed on which curves can be generated

Float

Output

NameDescriptionType

Mesh Sides

The number of sides of the pipe mesh created

Integer

Normalize Uvs

When turned off, the UVs will be tiled depending on the mesh size in the scene

Boolean

Output Curves

Toggle to create the output as curves

Boolean

Curves Resample

Change it to resample the output curves

Float

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