Decal Scatter

Decal Scatter

Version: 1.1

Description

Scatter decals on meshes

Properties

Base Properties

NameDescriptionType

Surface

Meshes to scatter on

Actor

Decals

Decal assets to scatter

Actor

Density

Scatter density

Float

Min Scale

Minimum scale for random scale

Float

Max Scale

Maximum scale for random scale

Float

Surface Align

Adjusts the alignment of the decals to the surface.

Float

Depth

Depth of decals.

Float

Scale

Default extent of decals in cm

Integer

Sink

Pushes your instanced objects downwards, which is very practical for trees

Float

Max Count

Maximum count of scattered decals

Integer

Seed

Integer

Feature Masking

NameDescriptionType

Slope Mask

Masks objects by the angle of the underlying surface area under them

Float

Min Height Mask

Minimum height at which objects should be clamped

Float

Max Height Mask

Maximum height at which objects should be clamped

Float

Noise Mask

NameDescriptionType

Breakup

Controls the intensity of the noise/breakup.

Float

Breakup Scale

Frequency of the noise mask. This basically controls the scale of the noise

Float

Smoothness Noise

This value controls how sharp/soft the noise mask is

Float

Warp Noise

Deforms the noise mask, which can result in some really interesting swirly mask shapes

Float

Noise Scale Multiplier

Float

Noise Scale X

Float

Noise Scale Y

Float

Noise Scale Z

Float

Border Masking

NameDescriptionType

Border Offset

Masks the scattered objects along the surface's borders.

Float

Border Min

Minimum distance offset from the border mask value

Float

Border Max

Maximum distance offset from the border mask value

Float

Border Noise

Applies a noise on the border mask

Float

Border Sampling

A higher value results in more precise border masking, but at a heavier cost

Integer

Proximity Mask

NameDescriptionType

Proximity

Proximity meshes ensure that only scattered objects nearby are kept

Actor

Distance

Controls the proximity distance

Float

Sampling

A higher value results in more precise proximity masking, but at a heavier cost (especially if your proximity objects are scatter instances)

Integer

Object Masking

NameDescriptionType

Objects

Samples objects near the meshes. Unlike proximity masking, this one uses raytracing to proper mesh proximity masking, and is more costly, and only works on meshes.

Actor

Distance

Controls distance of the padding we add to the inside mask

Float

Keep Inside

When set to true, ensures that we only keep what's inside of our meshes. This can be useful for using meshes as instancer blockers

Boolean

Invert

Inverts the mask

Boolean

Rotation Properties

NameDescriptionType

Uniform Angle

Adjust the spin of the decals. Has no effect if "Spin" is turned on.

Float

Spin

Give random spin to decals, which ensures great rotation variation

Boolean

Rotation Jitter

Additional random spin

Float

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