Road Tool

Road Tool

Version: 1.3

Description

Creates a road/path mesh along the input curve/spline

Properties

Base Properties

NameDescriptionType

Curves

Curve to create a path mesh around

Actor

Width

Width of the path mesh

Float

Inside Height

Raises the inner vertices of the mesh

Float

Border Height

Raises the border vertices of the mesh

Float

Profile Flatten

Flattens the profile from the center to the edges

Float

Shape Refining

NameDescriptionType

Density Mode

Dropdown

Distance

Float

Count

Integer

Height Offset

Float

Resolution

Integer

Smooth

Integer

Smooth Multiplier

Integer

Profile Settings

NameDescriptionType

Profile Divisions

Number of divisions for the profile curve

Integer

Profile Smooth

Smoothness of the profile curve

Integer

Profile Angle

Angle of the profile curve

Float

Geometry Settings

NameDescriptionType

Surface

Ground to project the path on

Actor

UV Scale

Scale the UVs

Float

Noise Scale

Controls the scale of the noise

Float

Noise Intensity

Controls the intensity of the noise

Float

Subdivision

Subdivisions of the mesh

Integer

Normals Angle

Normals angle of the mesh

Float

Invert Normals

Inverts the normals of the mesh

Boolean

Receive decals

If set to true, the road mesh receive decals

Boolean

Path Width

NameDescriptionType

Width

Creates two parallel scatters along the sides of the curves

Float

Width - Keep Center

If set to true, the scattered objects at the center will be kept when using the width parameter for parallel curve scattering

Boolean

Width - Sides

Number of scatter parallel scatters to have on each side of the curves

Integer

Splits

NameDescriptionType

Split Mode

Split the road at the specified distance or number of splits

Dropdown

Min Distance

Minimum distance between the splits

Float

Max Distance

Maximum distance between the splits

Float

Split Seed

Seed for the splits

Integer

Num Splits

Number of splits to create the road

Integer

Splits Offset

Offset the splits

Float

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