Vines Tool

Vines

Version: 1.0

Description

Create vines on the specified surfaces

Tags

vines, ivy, grow, plant, nature, branches, leaves, climbling, creeper, climb

Properties

Base Properties

NameDescriptionType

Surface

Surfaces over which the ivy will grow.

Actor

Origin

Initial point from which the ivy begins to grow.

Actor

Growth Iterations

Number of growth iterations for the ivy.

Integer

Growth Size

Adjusts the overall size of the ivy; higher values result in larger ivy growth.

Float

Primary Weight

Determines the upward growth tendency; higher values encourage more vertical growth.

Float

Random Weight

Introduces directional randomness to the growth, adding variation and preventing uniform upward growth.

Float

Adhesion Weight

Controls the stickiness of the ivy, affecting how closely it clings to surfaces.

Float

Gravity Weight

Modifies the effect of gravity on the ivy, influencing how it hangs or droops.

Float

Max Float Length

Defines the maximum length branches can extend while not adhering to a surface, length is relative to the surface mesh size.

Float

Max Adhesion Distance

Specifies the furthest distance at which branches attempt to stick to nearby surfaces, distance is relative to the surface mesh size.

Float

Seed

Integer

Branches

NameDescriptionType

Branch Radius

Radius of the ivy branches.

Float

Branch Sides

Number of sides for the ivy branches.

Integer

Branch Smoothing

Applies a blur effect to branch output to reduce noise; may cause branches to intersect with meshes or hover above surfaces.

Integer

Max Branch Length

Max Length of a Branch. Length is relative to the surface size.

Float

Branch Min

The minimum iteration count at which a new branch can spawn. Resets when a branch is spawned.

Integer

Branch Max

The maximum iteration count at which a new branch can spawn. Resets when a branch is spawned.

Integer

Branch Step

After every branch spawn, this value is added to Branch Min/Max to increase sparsity.

Integer

Leaves

NameDescriptionType

Leaf Meshes

Leaf meshes to be used in the ivy.

Actor

Leaf Probability

Sets the chance of leaves appearing on the ivy.

Float

Leaf Scale

Size of ivy leaves.

Float

Leaf Density

Leaf density.

Integer

Leaf Sway

Applies a slight random rotation to leaves, adding natural variation.

Integer

Push

Push along forward vector.

Float

Ignore Default Mesh

If set to true, the vines will be created without the default leaf mesh.

Boolean

Forward Axis

Forward Axis of the plane, most are +X, but AlphaCut results are +Y

Dropdown

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