Vines Tool
Vines
Version: 1.0
Description
Create vines on the specified surfaces
Tags
vines, ivy, grow, plant, nature, branches, leaves, climbling, creeper, climb
Properties
Base Properties
Name | Description | Type |
---|---|---|
Surface | Surfaces over which the ivy will grow. | Actor |
Origin | Initial point from which the ivy begins to grow. | Actor |
Growth Iterations | Number of growth iterations for the ivy. | Integer |
Growth Size | Adjusts the overall size of the ivy; higher values result in larger ivy growth. | Float |
Primary Weight | Determines the upward growth tendency; higher values encourage more vertical growth. | Float |
Random Weight | Introduces directional randomness to the growth, adding variation and preventing uniform upward growth. | Float |
Adhesion Weight | Controls the stickiness of the ivy, affecting how closely it clings to surfaces. | Float |
Gravity Weight | Modifies the effect of gravity on the ivy, influencing how it hangs or droops. | Float |
Max Float Length | Defines the maximum length branches can extend while not adhering to a surface, length is relative to the surface mesh size. | Float |
Max Adhesion Distance | Specifies the furthest distance at which branches attempt to stick to nearby surfaces, distance is relative to the surface mesh size. | Float |
Seed | Integer |
Branches
Name | Description | Type |
---|---|---|
Branch Radius | Radius of the ivy branches. | Float |
Branch Sides | Number of sides for the ivy branches. | Integer |
Branch Smoothing | Applies a blur effect to branch output to reduce noise; may cause branches to intersect with meshes or hover above surfaces. | Integer |
Max Branch Length | Max Length of a Branch. Length is relative to the surface size. | Float |
Branch Min | The minimum iteration count at which a new branch can spawn. Resets when a branch is spawned. | Integer |
Branch Max | The maximum iteration count at which a new branch can spawn. Resets when a branch is spawned. | Integer |
Branch Step | After every branch spawn, this value is added to Branch Min/Max to increase sparsity. | Integer |
Leaves
Name | Description | Type |
---|---|---|
Leaf Meshes | Leaf meshes to be used in the ivy. | Actor |
Leaf Probability | Sets the chance of leaves appearing on the ivy. | Float |
Leaf Scale | Size of ivy leaves. | Float |
Leaf Density | Leaf density. | Integer |
Leaf Sway | Applies a slight random rotation to leaves, adding natural variation. | Integer |
Push | Push along forward vector. | Float |
Ignore Default Mesh | If set to true, the vines will be created without the default leaf mesh. | Boolean |
Forward Axis | Forward Axis of the plane, most are +X, but AlphaCut results are +Y | Dropdown |
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