Dash 1.9.3
This new update introduces the ability to buy single assets from high-quality creators directly in Dash, and we are happy to announce that Dekogon is the first seller. As a bonus, Sierra Division has also graciously added one of their asset packs for free ahead of them coming in as sellers in a future Dash version. This is yet another piece of our long-term vision that Dash should assist you all the way from reference photos, content discovery, and acquisition to building amazing worlds with this content. Of course, it would not be a Dash update without some new tools and a lot of fixes. Let's explore everything below!
Dash Asset Marketplace
You can now find and get the asset you need for your project from our high-quality vendors! Starting with the full Dekogon library and a selection of free assets from Sierra Division. When searching for the right asset, if something is available from our vendors, you can get it and use it within seconds. The assets in the Dash Marketplace are, of course, already pre-tagged with search tags, so they are super easy to search among before or after your purchases.
You can even use this new marketplace for free with the free Dash license option available in the Dash License Manager. More info --> Free Dash License Info
Found something perfect for your project, but not ready to buy it yet? Just add it to a collection so you can find it easily whenever you need it in the future.
The third-party assets available in the Dash marketplace can, of course, be used with all of the Dash tools. This also includes Material Edit, so it is super easy to customize the asset materials, including adding snow, dirt, and rain layers.
AmbientCG - Free Textures, Atlases, and HDRIs
We are adding the ambientCG library directly into Dash’s Content Browser. This gives you access to a large collection of high-quality, CC0-licensed PBR materials, textures, atlases, and decals that you can use freely in any Unreal Engine 5 project. Everything is available inside Dash without any extra downloads or manual setup.
The ambientCG collection covers a wide variety of surfaces, such as concrete, wood, stone, metal, fabric, and many more. It also contains useful detail atlases and decals that can add variation and realism to your environments. All assets are fully searchable inside the Content Browser, making it easy to find and test different surface types while working on your scene.
Once you have used a texture, you can edit it like any other asset in Dash. Use Material Edit to refine the look or mix materials with Blend Material. The atlases and decals can be used across any Dash workflow and combine well with scattering, blending, and other procedural tools.
Individual Size Control - Surface Scatter
We have now made it possible to vary the sizes of individual objects inside one Surface Scatter. So let's say you scatter three rocks in a Surface Scatter. Now, from the Scatter table, you can control the Density Offset and also the Scale Offset for all three of your rocks. Removing the need for using several Surface Scatters.
Mesh Convex Hull
Our Mesh Convex Hull tool has been improved extensively. Now it's incredibly easy to create a convex hull around your meshes or your instances to easily control the collision your players experience when they interact with your objects.
Open the tool from the Dash search bar, assign one or several static meshes, or a scatter/physics instance, and then use the Compute Convex Hull button to generate your convex hulls. If the results are too small, have too few pieces, or need any other adjustments, adjust the settings in the tool and hit the Compute button to re-generate the hulls.
Smaller new features and bug fixes:
Dash now also supports Unreal Engine 5.7.1.
A previous bug with saving when working in world partition levels has now been solved.
FAB decals now work again in UE 5.4 and upwards.
A general FAB import error has also been fixed.
A bug where you could not use the Create Alpha Cards from the Dash menu has been fixed.
When assigning several meshes in Grid Scatter, Radial Scatter, etc, one mesh was previously not used. Now all assigned meshes are used as intended.
And lots more!
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